Build Log
  

Rebuild started: Project: MultiAnimation, Configuration: Release|Win32

Command Lines
  
Creating temporary file "c:\Program Files\Microsoft DirectX SDK (August 2006)\Samples\C++\Direct3D\MultiAnimation\Release\RSP0000014882964.rsp" with contents
[
/Ox /Ob1 /Ot /Oy /I "..\..\Common" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_VC80_UPGRADE=0x0710" /D "_UNICODE" /D "UNICODE" /GF /FD /EHsc /MT /Gy /Yu"dxstdafx.h" /Fp"Release\MultiAnimation.pch" /Fo"Release\\" /Fd"Release\vc80.pdb" /W3 /c /Wp64 /Zi /TP ".\Source\MultiAnimationLib.cpp"

".\Source\MultiAnimation.cpp"

".\Source\Tiny.cpp"

".\Source\AnimationInstance.cpp"

".\Source\AllocHierarchy.cpp"

".\Source\unittest4.cpp"

".\Source\unittest3b.cpp"

".\Source\unittest3a.cpp"

".\Source\unittest2c.cpp"

".\Source\unittest2b.cpp"

".\Source\unittest2a.cpp"

".\Source\unittest1.cpp"

".\Source\Private.cpp"

".\Source\Leader.cpp"

".\Source\Commander.cpp"

".\Source\agent.cpp"

".\Source\movement.cpp"

".\Source\gameobject.cpp"

".\Source\body.cpp"

".\Source\astar.cpp"

".\Source\statemch.cpp"

".\Source\msgroute.cpp"

".\Source\msg.cpp"

".\Source\debuglog.cpp"

".\Source\world.cpp"

".\Source\time.cpp"

".\Source\terrain.cpp"

".\Source\debugdrawing.cpp"

".\Source\database.cpp"

"..\..\Common\DXUTsound.cpp"

"..\..\Common\DXUTSettingsDlg.cpp"

"..\..\Common\DXUTRes.cpp"

"..\..\Common\DXUTmisc.cpp"

"..\..\Common\DXUTgui.cpp"

"..\..\Common\DXUTenum.cpp"

"..\..\Common\DXUT.cpp"
]
Creating command line "cl.exe @"c:\Program Files\Microsoft DirectX SDK (August 2006)\Samples\C++\Direct3D\MultiAnimation\Release\RSP0000014882964.rsp" /nologo /errorReport:prompt"
Creating temporary file "c:\Program Files\Microsoft DirectX SDK (August 2006)\Samples\C++\Direct3D\MultiAnimation\Release\RSP0000024882964.rsp" with contents
[
/Ox /Ob1 /Ot /Oy /I "..\..\Common" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_VC80_UPGRADE=0x0710" /D "_UNICODE" /D "UNICODE" /GF /FD /EHsc /MT /Gy /Yc"dxstdafx.h" /Fp"Release\MultiAnimation.pch" /Fo"Release\\" /Fd"Release\vc80.pdb" /W3 /c /Wp64 /Zi /TP "..\..\Common\dxstdafx.cpp"
]
Creating command line "cl.exe @"c:\Program Files\Microsoft DirectX SDK (August 2006)\Samples\C++\Direct3D\MultiAnimation\Release\RSP0000024882964.rsp" /nologo /errorReport:prompt"
Creating command line "rc.exe /d "_VC80_UPGRADE=0x0710" /d "_UNICODE" /d "UNICODE" /fo"Release/MultiAnimation.res" ".\MultiAnimation.rc""
Creating temporary file "c:\Program Files\Microsoft DirectX SDK (August 2006)\Samples\C++\Direct3D\MultiAnimation\Release\RSP0000034882964.rsp" with contents
[
/OUT:"Release/MultiAnimation.exe" /INCREMENTAL:NO /MANIFEST /MANIFESTFILE:"Release\MultiAnimation.exe.intermediate.manifest" /DEBUG /PDB:"c:\Program Files\Microsoft DirectX SDK (August 2006)\Samples\C++\Direct3D\MultiAnimation\Release\MultiAnimation.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /MACHINE:X86 /IGNORE:4089 dxerr.lib dxguid.lib d3dx9.lib d3d9.lib comctl32.lib winmm.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

".\Release\MultiAnimation.res"

".\Release\dxstdafx.obj"

".\Release\DXUT.obj"

".\Release\DXUTenum.obj"

".\Release\DXUTgui.obj"

".\Release\DXUTmisc.obj"

".\Release\DXUTRes.obj"

".\Release\DXUTSettingsDlg.obj"

".\Release\DXUTsound.obj"

".\Release\database.obj"

".\Release\debugdrawing.obj"

".\Release\terrain.obj"

".\Release\time.obj"

".\Release\world.obj"

".\Release\debuglog.obj"

".\Release\msg.obj"

".\Release\msgroute.obj"

".\Release\statemch.obj"

".\Release\astar.obj"

".\Release\body.obj"

".\Release\gameobject.obj"

".\Release\movement.obj"

".\Release\agent.obj"

".\Release\Commander.obj"

".\Release\Leader.obj"

".\Release\Private.obj"

".\Release\unittest1.obj"

".\Release\unittest2a.obj"

".\Release\unittest2b.obj"

".\Release\unittest2c.obj"

".\Release\unittest3a.obj"

".\Release\unittest3b.obj"

".\Release\unittest4.obj"

".\Release\AllocHierarchy.obj"

".\Release\AnimationInstance.obj"

".\Release\Tiny.obj"

".\Release\MultiAnimation.obj"

".\Release\MultiAnimationLib.obj"
]
Creating command line "link.exe @"c:\Program Files\Microsoft DirectX SDK (August 2006)\Samples\C++\Direct3D\MultiAnimation\Release\RSP0000034882964.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "c:\Program Files\Microsoft DirectX SDK (August 2006)\Samples\C++\Direct3D\MultiAnimation\Release\RSP0000044882964.rsp" with contents
[
/out:".\Release\MultiAnimation.exe.manifest" /manifest

".\MultiAnimation.manifest"

".\Release\MultiAnimation.exe.intermediate.manifest"
]
Creating command line "mt.exe @"c:\Program Files\Microsoft DirectX SDK (August 2006)\Samples\C++\Direct3D\MultiAnimation\Release\RSP0000044882964.rsp" /nologo"
Output Window
  
Compiling...
dxstdafx.cpp
Compiling...
MultiAnimationLib.cpp
MultiAnimation.cpp
Tiny.cpp
AnimationInstance.cpp
AllocHierarchy.cpp
unittest4.cpp
unittest3b.cpp
unittest3a.cpp
unittest2c.cpp
unittest2b.cpp
unittest2a.cpp
unittest1.cpp
Private.cpp
.\Source\Private.cpp(61) : warning C4312: 'type cast' : conversion from 'int' to 'RadioInformation *' of greater size
.\Source\Private.cpp(62) : warning C4312: 'type cast' : conversion from 'int' to 'RadioInformation *' of greater size
.\Source\Private.cpp(70) : warning C4312: 'type cast' : conversion from 'int' to 'RadioInformation *' of greater size
.\Source\Private.cpp(71) : warning C4312: 'type cast' : conversion from 'int' to 'RadioInformation *' of greater size
.\Source\Private.cpp(129) : warning C4018: '>=' : signed/unsigned mismatch
.\Source\Private.cpp(255) : warning C4311: 'type cast' : pointer truncation from 'RadioInformation *' to 'int'
.\Source\Private.cpp(272) : warning C4311: 'type cast' : pointer truncation from 'RadioInformation *' to 'int'
.\Source\Private.cpp(377) : warning C4305: '-=' : truncation from 'double' to 'float'
Leader.cpp
c:\program files\microsoft directx sdk (august 2006)\samples\c++\direct3d\multianimation\source\Leader.h(23) : warning C4267: 'return' : conversion from 'size_t' to 'int', possible loss of data
.\Source\Leader.cpp(72) : warning C4311: 'type cast' : pointer truncation from 'RadioInformation *' to 'int'
.\Source\Leader.cpp(82) : warning C4312: 'type cast' : conversion from 'int' to 'RadioInformation *' of greater size
.\Source\Leader.cpp(83) : warning C4312: 'type cast' : conversion from 'int' to 'RadioInformation *' of greater size
.\Source\Leader.cpp(89) : warning C4312: 'type cast' : conversion from 'int' to 'RadioInformation *' of greater size
.\Source\Leader.cpp(97) : warning C4312: 'type cast' : conversion from 'int' to 'RadioInformation *' of greater size
.\Source\Leader.cpp(98) : warning C4312: 'type cast' : conversion from 'int' to 'RadioInformation *' of greater size
.\Source\Leader.cpp(106) : warning C4312: 'type cast' : conversion from 'int' to 'RadioInformation *' of greater size
.\Source\Leader.cpp(169) : warning C4018: '>=' : signed/unsigned mismatch
.\Source\Leader.cpp(325) : warning C4311: 'type cast' : pointer truncation from 'RadioInformation *' to 'int'
.\Source\Leader.cpp(349) : warning C4311: 'type cast' : pointer truncation from 'RadioInformation *' to 'int'
.\Source\Leader.cpp(354) : warning C4311: 'type cast' : pointer truncation from 'RadioInformation *' to 'int'
.\Source\Leader.cpp(367) : warning C4311: 'type cast' : pointer truncation from 'RadioInformation *' to 'int'
.\Source\Leader.cpp(372) : warning C4311: 'type cast' : pointer truncation from 'RadioInformation *' to 'int'
.\Source\Leader.cpp(509) : warning C4305: '-=' : truncation from 'double' to 'float'
Commander.cpp
c:\program files\microsoft directx sdk (august 2006)\samples\c++\direct3d\multianimation\source\Leader.h(23) : warning C4267: 'return' : conversion from 'size_t' to 'int', possible loss of data
.\Source\Commander.cpp(80) : warning C4311: 'type cast' : pointer truncation from 'RadioInformation *' to 'int'
.\Source\Commander.cpp(96) : warning C4312: 'type cast' : conversion from 'int' to 'RadioInformation *' of greater size
.\Source\Commander.cpp(97) : warning C4312: 'type cast' : conversion from 'int' to 'RadioInformation *' of greater size
.\Source\Commander.cpp(106) : warning C4312: 'type cast' : conversion from 'int' to 'RadioInformation *' of greater size
.\Source\Commander.cpp(124) : warning C4312: 'type cast' : conversion from 'int' to 'RadioInformation *' of greater size
.\Source\Commander.cpp(125) : warning C4312: 'type cast' : conversion from 'int' to 'RadioInformation *' of greater size
.\Source\Commander.cpp(134) : warning C4312: 'type cast' : conversion from 'int' to 'RadioInformation *' of greater size
.\Source\Commander.cpp(193) : warning C4018: '>=' : signed/unsigned mismatch
.\Source\Commander.cpp(327) : warning C4311: 'type cast' : pointer truncation from 'RadioInformation *' to 'int'
.\Source\Commander.cpp(349) : warning C4311: 'type cast' : pointer truncation from 'RadioInformation *' to 'int'
.\Source\Commander.cpp(473) : warning C4305: '-=' : truncation from 'double' to 'float'
.\Source\Commander.cpp(514) : warning C4018: '<' : signed/unsigned mismatch
.\Source\Commander.cpp(585) : warning C4018: '<' : signed/unsigned mismatch
agent.cpp
.\Source\agent.cpp(138) : warning C4305: '-=' : truncation from 'double' to 'float'
movement.cpp
gameobject.cpp
body.cpp
astar.cpp
Generating Code...
c:\program files\microsoft directx sdk (august 2006)\samples\c++\direct3d\multianimation\source\movement.cpp(308) : warning C4715: 'Movement::ComputePath' : not all control paths return a value
Compiling...
statemch.cpp
msgroute.cpp
msg.cpp
debuglog.cpp
world.cpp
c:\program files\microsoft directx sdk (august 2006)\samples\c++\direct3d\multianimation\source\Leader.h(23) : warning C4267: 'return' : conversion from 'size_t' to 'int', possible loss of data
.\Source\world.cpp(179) : warning C4305: 'argument' : truncation from 'double' to 'FLOAT'
.\Source\world.cpp(179) : warning C4305: 'argument' : truncation from 'double' to 'FLOAT'
.\Source\world.cpp(180) : warning C4305: 'argument' : truncation from 'double' to 'FLOAT'
.\Source\world.cpp(180) : warning C4305: 'argument' : truncation from 'double' to 'FLOAT'
.\Source\world.cpp(308) : warning C4018: '<' : signed/unsigned mismatch
time.cpp
terrain.cpp
debugdrawing.cpp
database.cpp
DXUTsound.cpp
DXUTSettingsDlg.cpp
DXUTRes.cpp
DXUTmisc.cpp
DXUTgui.cpp
DXUTenum.cpp
DXUT.cpp
Generating Code...
Compiling resources...
Linking...
Creating manifest...
Results
  
Build log was saved at "file://c:\Program Files\Microsoft DirectX SDK (August 2006)\Samples\C++\Direct3D\MultiAnimation\Release\BuildLog.htm"
MultiAnimation - 0 error(s), 45 warning(s)